A little plug : Journal of Virtual Worlds Research now out

A little  plug

With co-editor Serge Soudoplatoff, I wish to recommend the Journal of Virtual Worlds Research, Volume 2, Number 4: Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds, to you. It is now available on line. http://www.jvwresearch.org/index.php?_cms=1266812877

Introductory Blurb reads:

In this special edition on virtual-world goods and trade, we are pleased to present articles from a global cohort of contributors covering a wide range of issues. Some of our writers, such Edward Castronova, Julian Dibbell or KZero’s Nic Mitham will be well known to you as distinguished leaders in the field, but it is equally our pleasure to introduce exciting new voices. Here you will find pieces written by academics, practitioners, journalists, a documentary filmmaker and perhaps the youngest contributor to JVWR yet, Eli Kosminksy, who attends high school in upstate New York. We would also point out that this issue extends its format to include Anthony Gilmore’s pictorial story, Julian Dibbell’s audio interview, and Lori Landay’s machinima. In real life, most contributors live in the US, the UK and Europe, and we, the editors, are based in Australia and France.

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Tweeting Dee and Tweeting Dumb

Anyone else care to add to my  list of dumb tweets? Here’s the first which came in just now:

‘I’m going to bed before I tweet something I regret’.

Oh, and Clay Shirky presents his insights on Twitter as co-design here. Thanks to Jay Rosen at NYU for the heads-up.

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For your next conference : Technique for live blogging with embedded sound and video on the hop.

This comes from Jarrod Watt, whose opinion I sought after seeing how effectively he did live blogging from the Youth Council of Victoria State Conference, ‘ Here Now & Next ‘ yesterday.

It’s one thing to type straight into the blog, but Jarrod did it with audio and photos and he can do it with video too. Here’s how it’s done:

Jarrod writes  :

The standard method of production (audio stream) for these kinds of things is: – Ask the sound guy “can I have an auxiliary out from your desk?” – Plug a stereo RCA lead from the desk into my mp3 recorder – Every now and then stand up and walk around the room and take some photos – While the presentations are going on I’m cutting photos, importing into photoshop, blogging what’s happening – After each presentation (depending on the changeover time between speakers) move the raw audio file onto laptop – While presentations are happening I’m topping and tailing the audio (snipping off mc intros, adjusting audio levels) and exporting back to mp3 on hard drive – Load up mp3s, insert the ABC code for mp3 player… – Publish!

Here are some other examples of this production model in action: http://blogs.abc.net.au/heywire/2009/10/are-you-the-loud-kid-youre-among-friends.html http://www.abc.net.au/local/stories/2009/10/12/2711189.htm?site=ballarat http://www.abc.net.au/local/stories/2009/08/09/2650465.htm

Then I asked him for about how the  Flip Camera  might be used :

Not sure how good the lens is on those things – if you were hoping to capture the audio from sound desk via an audio input to the camera (clean, listenable off the mic; not boomy and echoey from the room) you are constrained both by where the desk is in relation to the stage, and how much you can move the camera around .

In terms of actual content style –

1) Publish the “we are here it’s all about to start” story for your online audience – including a photo of the room

2) Before processing the audio/video write a basic summary of what was just said, publish photos of the people speaking

3) Process your files – embed in blog page

Jarrod makes it sound so easy!!! Love to hear from anyone who gives it a try. I will too.

Jarrod is the National Online Producer of ABC radio’s Heywire, a program which captures many important stories and insights from Australia’s regional youth.

Thanks also to fellow panelist Bryce Ives, Executive Producer- Regional and Rural Youth Initiatives at Australian Broadcasting Corporation for oiling the wheels of communication about the method. Bryce gave an inspiring talk about the potency of new media technologies to give voice to regional youth (of whom he was once one).

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SFO's Counter-Culture lives on! Second Life's metaverse and Burning Man

 2197464751_4b624e3b46[1]I have always been fascinated by the counter-cultural heritage of  Second Life  – as evidenced by Phillip Rosedale’s much vaunted epiphany   at the 1999 art, fire and community event,  Burning Man, in the middle of the Nevada desert.

Residents in Second Life acknowledge the connection with an  SL event, Burning Life  held in-world each October to coincide with its real world counterpart.

Here’s an excerpt from their email (bring out the tissues) :

In 1999, a dreamy guy from San Francisco decided to go explore this Burning Man thing he’d been hearing about. Into his car, he tossed a tent, water and everything else he needed to survive, then he drove 300 miles out to the Nevada high desert. He arrived at a featureless, 40-square miles of cracked mud, ringed by distant mountains. Hot. It was terribly hot. Except when the sun went down. Then it was just plain cold. The Black Rock Desert is an ancient dry lake bed. “The Playa”, geologists called it; harsh, foreign, unforgiving and so shockingly barren that it *begs* to be your empty canvas. A strange encampment had been erected there, ringed around a 40-foot tall anthropomorphic wooden statue destined to be burned the last night. What the Dreamer found there— a huge group of people, self organized into a city, collaboratively creating a different reality— tweaked the direction of the project he was working on back in San Francisco, and filled his head with ideas about the nature of reality, creativity, identity and community. He worked some of these ideas into the very fabric of his project “Linden World”, which you and I now know as Second Life. That Dreamer was our founder Philip Linden.

It is worth remembering that the roots of Silicon Valley were laid by the counter cultural movement in California, although on the technology side, the Valley’s geographical proximity to NASA, Lockheed and the Stanford Research Institute also played a part. ( I use John Markoff’s book What the Doormouse Said as a reference. )

Second Life differs from all other virtual worlds because it is a bold social experiment, one reason why its residents forgive Linden Lab again and again. It has direct lineage to the experimental lifestyle advocates from the late 50′s , the  60′s (best exemplified by Stewart Brand and Howard Rheingold, WELL and the Whole Earth Catalogue), groups which held  anti-authoritarian views about personal freedom (Yippies), and mind expansion (Tim Leary), and Rosedale is as a charismatic as the best of them.

These memes spilt over into technology circles . The Home Brew Computer Club passion for personal computing was in part a political response to government-held central data banks: why could individuals not have this too?!

So occasionally I like to remind myself about the anthropology of Second Life way, and its subversive geneology. It’s also worth noting that some of the user behaviours modelled in SL have seeped into user practices  in more conventional virtual worlds such as those which target the business sector : there is a little of the shaman in every avatar, no matter which platform.

If you are similarly intrigued by the connection between the 40,000 people who comprise Burning Man’s temporary community and the hundreds of thousands who inhabit the metaverse,  have a read of this years’ Survival Guide to Burning Man.

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Aarnet's mixed reality workshop

AARnet  is considering a move into hosting virtual environments on its academic research network, and is exploring the idea of creating an  intra-world  for Australia’s research institutions  to whom it supplies superfast connectivity. The workshop (program here) was held at Wollongong University’s new  iC (Innovation Campus).  

I presented a ‘primer’ of virtual worlds,  AARnet’s James Sankaar’s  idea, which I am now going to expand for wider readership.  Part of my presentation involved a hook up with RMIT’s Lisa Dethridge  in Second Life as she took me  (and the conference attendees via screens)  through ‘Dark Luminance’, a gallery show which exists both at Mars Gallery in Melbourne and at RMIT’s island in Second Life. We were able to modify the exhibits in the virtual world, the idea being this creates a feedback loop of sorts for the artists.  And arguably, there is a deeper engagement for the viewer/participant of the work.

Conference content incorporated a brave mix of media. On the technical side : well it worked and it didn’t.  The u-stream  feed relaying a  conversation with Exit Reality’s Danny Stephanic was difficult to hear due to lag. Visually it looked like the moon landing. Some sound drop outs when Charles  Mountain talked from SL.

My SL feed with Lisa worked well visually, but I had voice and she did not so we used instant messaging. The writing was too small for the audience to read on the projection screens so I had to read it out for everyone as I went. Clunky,

Then there was the set up time, 3 or 4 techies, high-end equipment and, conservatively, 5 hours set-up time.  A lot of pre-production getting feeds and urls etc organised too. On top of that, the  time zone is a f actor for Second Life crosses. (Eastern seaboard of Australia is +10 GMT. )

The iCampus itself looks like an SL build – free standing staircases and lots of steel and glass).

iC
Real world venue that looked like an SL build.

In particular, it was great to catch up again with Lindy McKeown, who has wealth of knowledge in respect to running mixed reality events (VW and physical world) a rare and valuable resource !  And to meet F2F with Denise Wood  from University of South Australian University. Denise  and her team are pioneering virtual worlds applications for  users with special accessibility needs. (Denise demonstrated the ‘virtual guide dog’ application amongst others).

The verdict on hybrid reality presentations such as this?  Still very much in beta mode but definitely a worthwhile trial. It’s important to expose audiences to these experimental elements and my hunch is they are happy to exchange the technical limitations for the experience and insight.  For myself, there’s always lessons learnt for next time.

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Avatar!

I needed some avatar pictures for an article I am preparing for the Telecommunication Journal of Australia, entitled,‘Is there a business case for using online virtual environments for meetings?’

 I found  these images on flickr. The first two  I chose to illustrate the status of the newbie when compared to a seasoned Second Life Resident; the point being that the extreme personalisation capablities  of the Second Life platform might be a barrier to enterprises wishing to use it. ( ‘You turn up at an event feeling like Cinderella at the ball’).

 

The third photo is not for the journal article but I could not resist it.

It flies in the face of the airbrushed aspirational ‘babes’ which usually populate the virtual world. I really like the forthright individualism of the avatar, and also it’s a most evocative image. The Second Life Flickr photostream is a rich source for extraordinary avatar images (far superior to Google’s ‘images’ search base). It demonstrates  that  some of us take mere snaps whilst others are true photographers, even when

1. It’s just a virtual world,
2.There are no environmental or technological variables 
3. The only technique  involved is a keystroke and a mouse click.

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Business Models .01

Box.net versus Goliath

Reading about Box, the US collaboration and storage solution company, I was interested to see the challenge they gave to would-be customers : try us, and  if you don’t like our service we’ll give you a free subscription to our competitor.  

‘Strikes me  there’s  something in this  for a new company gunning for business. For starters, it’s a brazen move that signals to cutomers and competitors alike that you are moving in with attitude. But more importantly, it’s a worthwhile brainstorming exercise for any start-up, particularly a disruptive one,  to ask themselves how they would fare if they too embarked on such a ploy.

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Farewell to the 'Web 2.0' era

I recall a documentary which traced the global effort to contain the SARS virus. Pathologists were stumped. Their first task was to identify this mysterious killer disease. The Internet played its hand  in enabling real time tracking of the disease. Harnessing the wisdom of an international team of medical experts, the disease was identified – where it had come from, what its biology was and so on – and when scientists knew what it looked like, they made their first assault: they gave it a name.

Naming was a crucial first step in getting the measure of the deadly bug. Remember the fable of Rumpelstiltskin? Names are powerful. Giving a phenomenon a name: ‘the impressionists’, a Freudian slip’, ‘the butterfly effect’  is the beginning to understanding what it is that we are dealing with.

And so it’s worth reflecting on Web 2.0

Tim Berners- Lee never liked it, claiming the WWW was inherently interactive. It was always about the conversation; Web2.0 was nothing new.

Yet when the term first surfaced at the Tim O’Reilly convened  Web 2.0 Conference in 2004, tech press pounced on it, not merely for its definitive features, but because in so naming, a line in the sand had been drawn; the downward spiral of the dot-com crash had come to an end.

Now O’Reilly and John Batelle have done it again. No, not Web 2.5 or 3.0 or or virtual reality as one might have predicted ,  but WEB SQUARED, a term coined to describe the three way partnership between:

1. Our increasingly sensored  (that’s with an ‘s’, not a ‘c’ ) environment with real time feedback loops.

2. Global positioning systems and applications via  our ‘virtual black boxes’, (thanks Ondi Timoner for the term)

3. The data cloud: big databases in the sky that get better the more they are used.

O’Reilly gives an example of the power of this combined impact : Google mobile search + Googles’ Speech Recognition + Google’s image recognition.
Say the word Pizza into your device and the more people that use this word the better it’s context is understood. Google Search knows it’s probably not ‘Pisa’ because of the context of the other words and  location. Within moments, users can access an address, phone number, menu and so on.  The more people use this service, the greater the clarity in the informational data cloud. The Machine is learning.

‘Web squared = Web meets world’  O’Reilly and Battelle

Web Squared is the network effect  – not of users, as was the thrust of Web2.0 – but of data recognition and processing. Web Squared is ubiquitous, real-time and constantly better augmented intelligence systems.

For those of us working with the immersive web, this construct may not be anything substantially new, but it has been synthesised and even more, it now has a name. 

Given the speed at which O’Reilly/Battelle think-pieces gain momentum,  it is a timely prod.  The immersive web will be a part of our web future, but certainly not all of it. Cloud-based social applications will be the metaverse in which the immersive Web will live.

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